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crew

This guide won't cover the basics of crew skills and perks unless requested. The basics are covered on the wargaming wiki. Crew skills and perks are the bread and butter of your tank, the difference between a 50-75% proficiency crew versus a 2 skill crew is enormous. Crew skills and perks are chosen to improve on the qualities of the tank, it is considered better to improve an above average characteristic of the vehicle in order to maximize on its strengths than make its below average stats a bit better without making them excellent. The crew skills and perks are also tied with the equipment of the tank.

There are 2 ways you can train a crew: 1. the lazier one which is involves no retraining of the crew, making your grind inefficient. 2. training crew skills and exchanging them with perks after reaching 100% and starting all over with crew skill.

Example:
A 5man light tank crew (passive or active scout can change a bit the order of skills/perks needed, but it is not a must).
Commander: Sixth Sense, BiA 1), Recon, Jack of All Trades, Camo
Gunner: Snap Shot, BiA, Camo, Designated Target, Deadeye
Driver: Off-Road driving/Smooth Ride/Clutch Braking 2), BiA, Camo/Off-Road driving/Smooth Ride/Clutch Braking, …
Radio: Situational Awareness, BiA, Camo, Signal Boosting, Relaying
Loader3): Safe Storage/Camo, BiA, …

Method 1:
Straightforward training into the skills mentioned earlier.

Method 2:
All the crew starts with the camo (repairs on mediums and heavies) skill, on active/aggressive scouts, Snap Shot on Gunner and Off-Road driving/Smooth Ride/Clutch Braking can be used. Mentor can also be used on Commander, but the gain seems negligible until the 3rd or forth skill.
( After the skill gets to 100%, there are yet again a few choices:
1. retrain with gold and keep your whole experience.
2. retrain with credits for a loss in experience (HIGHLY recommended)
3. retrain for free (LEAST desired)
If you want to spend real money, then you use the first choice immediately after Camo reaches 100%.
If you use the second choice, then you will want to continue training a second skill for 30%+ in order to keep the first skill at 100% when you retrain and loose some experience. )
All the skills are now at 100% with another skill started. You now retrain for credits for the first permanent setup and for the second skill you start again with Camo.

Preferred Setups (will suggest 5man crew setups, where there are less, try to pick the skills and perks that improve what the tank is already excelling at):
- A light tank crew (passive or active scout can change a bit the order of skills/perks needed, but it is not a must).
Commander: Sixth Sense, BiA, Recon, Camo, Jack of All Trades,
Gunner: Snap Shot, BiA, Camo, Designated Target, Deadeye
Driver: Off-Road driving/Smooth Ride/Clutch Braking, BiA, Camo/Off-Road driving/Smooth Ride/Clutch Braking, …
Radio: Situational Awareness, BiA, Camo, Signal Boosting, Relaying
Loader: Safe Storage/Camo, BiA, …

A medium tank crew, repairs will replace camo on most aggressive mediums (passive or active scout can change a bit the order of skills/perks needed, but it is not a must).
Commander: Sixth Sense, BiA, Recon, Jack of All Trades, Repairs/Camo
Gunner: Snap Shot, BiA, Repairs/Camo, Designated Target, Deadeye
Driver: Off-Road driving/Smooth Ride/Clutch Braking, BiA, Off-Road driving/Smooth Ride/Clutch Braking, Camo/Repairs …
Radio: Situational Awareness, BiA, Camo/Repairs, Signal Boosting, Relaying
Loader: Safe Storage/Camo/Repairs, BiA, …

A heavy tank crew, Repairs will replace Camo (passive or active scout can change a bit the order of skills/perks needed, but it is not a must). 4)
Commander: BiA, Sixth Sense, Jack of All Trades, Repairs, Firefighting, Recon … Camo
Gunner: BiA, Repairs, Deadeye, Snap Shot, Designated Target, … Camo
Driver: BiA, Off-Road driving/Smooth Ride/Clutch Braking, Off-Road driving/Smooth Ride/Clutch Braking, Repairs … Camo
Radio: BiA, Repairs, Signal Boosting, Relaying, Situational Awareness, …. Camo
Loader: BiA, Safe Storage, Repairs, …. Camo

A Tank destroyer crew
Commander: Sixth Sense, BiA, Camo, Recon, Repairs 5), Jack of All Trades,
Gunner: Deadeye/Camo, BiA, Camo/Deadeye, Repairs, Designated Target,
Driver: Clutch Braking/Camo, BiA, Camo/Off-Road driving/Clutch Braking, Repairs, Snap Shot
Radio: Situational Awareness, BiA, Camo, Signal Boosting, Relaying
Loader: Safe Storage/Camo, BiA, …

An Artilery crew
Commander: BiA/Sixth Sense, Camo, Repairs, Jack of All Trades, Recon, …
Gunner: BiA/Deadeye, Camo, Repairs, Designated Target,
Driver: Clutch Braking/BiA, Camo/Off-Road driving, Repairs, Snap Shot …
Radio: Signal Boosting/BiA, Camo, Repairs, ….
Loader: Safe Storage/BiA, Adrenaline Rush, Intuition, Camo, Repairs …

1) Training BiA as the 2nd, 3rd, 4th skill of a crew is still debatable at this point and depends only on the player in my opinion. I pretty much advice BiA to be the second set of skills while the first being Sixth Sense with other useful perks depending on the tank. Many advice to have it as a 3rd, 4th, but there comes down how much you will play with that vehicle and also if you own premium tanks for that line, reserves and premium account to lower on the hundreds of battles needed to get from 3rd to 4th skill.
2) Off-Road Driving/Smooth Ride/Clutch Braking are chosen depending on the tank's stats.
3) Loader is the most underbalanced crew. Selecting and keeping camo from the start sounds like a very poor choice, but I consider that that brings the most value to lights, tank destroyers and some mediums. There are a few tanks that suffer from often ammo rack damage, so Safe Storage can be useful to them.
4) Heavy Tanks:
Sixth Sense is again very situational, I personally take it after BiA, some take it before as on light/meds. Firefighting can take Repair place, if the tank is well known to get on fire easily or if someone wants to switch from Extinguisher to Premium Food Ratios.
Snap Shot can still be used for extremely agile heavies, but I find it very situational again.
5) Tank Destroyers:
Repairs can be useful for very aggressive, assault machines.
crew.txt · Last modified: 2017/08/19 22:38 by kdanv